But teaching wasn't the only thing which interested Negroponte. He was after innovation, and in 1967 he founded MIT's Architecture Machine Group, an organization which functioned as a dual lab and policy institute on the subject of human-computer interface. 18 years later, he went on to establish the MIT Media Lab, building it from the ground up into what would become the nation's premier computer science laboratory.
In the early- and mid-1990s, Negroponte began to establish himself as something of a media darling, becoming the first investor of Wired Magazine, where he contributed a monthly column for the first five years of the publication with excerpts of his best-selling book Being Digital (1995), which discussed the converging of digital media, entertainment, and information. His primary theme throughout much of his writing is the simple mantra: "Move bits, not atoms."
Having spent almost four decades dedicated to the pursuit of technological advancement and understanding would seem to most to be a worthy career achievement. For Negroponte, however, it has been merely a prelude.
In 2002, he had a life-changing and career-defining realization while visiting Reaksmy, a remote village in Cambodia located four hours from the nearest town. Negroponte and his family had established a school in the village three years earlier, bringing with them not only the love of learning, but the modern trappings of a satellite dish and an electrical generator. And then, in an unassuming gesture of what was about to happen, he gave every child in the village a standard laptop computer. For a village that doesn't even have running water, these were major introductions. But more than that, it helped fuel a rise in the native children's desire to learn in a way which not only alleviated the economic burdens of ignorance, but connected them with their peers around the world.
It was nothing short of miraculous. "The first English word of every child in that village was 'Google'," Negroponte says. "The village has no electricity, no telephone, no television. And the children take laptops home that are connected by broadband to the Internet."
Perhaps the most startling effect of the introduction of laptops was the overnight rise in school attendance. Negroponte estimates that attendance among Cambodia's first-graders rose by a full 50% because the children who were in school receiving the initial laptop donation told the other youngsters that school was "cool."
Soon, children were taking their laptops home with them and showing their families how to use them. In a village with no electricity, these battery-run laptops often served as the greatest source of light in the home after dusk.
"Talk about a metaphor and a reality simultaneously," he says. "It just illuminated that household." And thus the revolutionary idea for One Laptop per Child was born.
Negroponte soon realized that though his ambition was running high, reality wasn't able to match. A traditional laptop would be too expensive and cumbersome for the average child in the developing world. His solution? Invent a new durable, inexpensive laptop, which he did with the creation of the XO laptop.
Now children in places as far apart and diverse as Nigeria, Pakistan, and Brazil can partake in the digital revolution, building their own futures through education and raising their nations out of traditional historical narratives buried under widespread illiteracy, violence, and poverty. The best part is that though many of the children receiving laptops can barely read and have never even attended school, virtually no instruction is needed to set them on their way to discovery.
"They get it instantly," he observes. "It takes a 10-year-old child about three minutes."
Whatever assessment one chooses to make of Negroponte, as an altruistic humanitarian or a foolhardy idealist, one cannot doubt the sincerity of his intentions. With no personal profit to be made from the program, the question of viability naturally arises. Negroponte's response?
"If I was realistic, I wouldn't have started this project. So it's not realistic — but we'll come close."